Beyond Enemy Lines is a First-Person Shooter developed by Polygon Art for Windows 7,8 and 10 based on Unreal Engine 4 by Epic Games.


Beyond Enemy Lines is a shooter that is designed around the twirst that you barely want to avoid any combat situation. The Gameplay elements of Beyond Enemy Lines are mainly taken from Project IGI with some light additions and improvements. The missions in this game are designed to feature tense stealth action mixed with dynamic and dramatic combat situations while the combat is more demandding than in the general genre.


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When the player runs into the inevitable confrontation with guards, fast and furious firefights ensue. The game's general emphasis on realism means the player will need quick reflexes. Even if Aaron is wearing body armor, a few shots can still put a painful end to the hero's career. Aarons health can be restored only by grabbing Medical Syringes, if there even is one in the area. This is a strictly single-player game with 14 missions that are often large and complex, but they're divided into smaller, more manageable objectives.


During missions, you'll have access to a large arsenal of weapons, some of which you're equipped with at the start of the missions, and many of which you pick up from dead guards. One special and outstanding feature of Beyond Enemy Lines weapons system the use of "real" projectiles instead of traced shoots in the majority of FPS games. The projectiles follows the rules of gravity and drop over a distance, move at a realistic speed, slows constantly down after fired and do less damage with lower velocity (calculated with the Hornady Ballistics Calculator).


Since much of the game is about stealth and careful observation, you'll get to use some clever gadgets in addition to your weapons. Your binoculars can smoothly zoom in and out to very long ranges. You also have a Map computer that lists your mission objectives and visually keys them with numbers to a live satellite video reconnaissance feed. You can zoom and pan the readout, and since it's shown in real time, you can actually watch guards advance and attack you if you neglect to turn off the map at an inopportune time.

During time-consuming actions like hacking a computer or climbing a ladder, the game switches from first-person to third-person view. This lets you retain situational awareness during these times since you can pan the camera in all directions with the mouse.



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